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Fresh food

May 6, 2009

If you put off posting your auctions for long enough, you have a very large, very random, pile of stuff that needs posted.  If the amount of items that need auctioned is large enough, it could require several trips to the mailbox to fill your bags up after things have been posted.  That’s the case with me today.

I had an inordinate amount of raw meats and fish to post and as I sneered at those who posted meat for mere copper (just vendor it!) and I posted my meat for what it was really worth… it occurred to me that people may not want to buy my Tiger Meat because mine wasn’t fresh.

Now again, I am putting significance somewhere where it might not be necessary, but like I said, the mind wanders.  Specifically, it reminds me of the scene in Girl With a Pearl Earring where Griet must buy meat at a new butcher for her new master’s family and she is keen enough to see that the meat the butcher is offering her is not fresh and asks for a fresher cut.

What if a feature was added to the auction house telling you the “freshness” of the item?  Many of us do our cooking using meats and fish that we obtained ourselves and we can therefore verify how fresh it is, but would you like to know if the meat you’re buying on the AH is fresh or a little rank?  Would such a feature (both in the AH and out, as it occurs to me) add a sense of realism to the game that you would find enjoyable, or would it be a pain?

Easily, I could see this being a pain and would annoy many a player – because of the dailies, lots of people I know have been keeping stashes of [Chilled Meat] and [Rhino Meat] in the bank to use for cooking dailies.  Perhaps you farmed some meat on your main that you know your alt will need to level cooking in about 10 levels, so you mail it off and store it.  After a period of time, would you be ok with that meat rotting and being no good?

This “no good” status would affect cooking – perhaps if you tried to make a dish with rotten meat, it wouldn’t allow you, or your product would reflect the questionable status of your meat.  Perhaps you used rotten Raptor Eggs in your [Curiously Tasty Omelet] and the outcome would be a [Curiously Smelly Omelet] – if you ate it, you would get a food buff for a little while, but then later would get a debuff, [Food Poisoning] affecting your stamina and agility, for example.

If you tried to take this further, you could also question whether or not cooked products could last longer than their raw counterparts and furthermore, if we wanted to introduce a new item to the game, perhaps engineers could craft a refrigerator that you could keep in your bank to keep your food products fresh.

Something that will never happen, I know, but it’s still interesting to think about.

8 Comments leave one →
  1. May 6, 2009 1:19 AM

    Hmm…an interesting idea, but not something I would like to keep up with. It would certainly bring an element of depth to a simple skill like cooking… =)

  2. willel permalink
    May 6, 2009 10:43 AM

    I don’t know. I kind of like this idea. Maybe if food gets too old, you get a “smelly” debuff :D

  3. May 6, 2009 1:38 PM

    Ultimately I think the result would be to devalue meat that drops randomly off beasts and increase the value of fish because of the capacity to better control the amount of meat you get.Better than a refrigerator though would be the use of specific techniques to preserve food, like smoking, or spices that have preservative properties like salt. And what about something like curry or stew that lets you make more food with less meat?Cooking strategy is win.

  4. Elgar permalink
    May 6, 2009 3:25 PM

    Oooh, I love and hate the idea, I love it because of the fun you could have with it, but all my alts with their stacks of food that my mains no longer needed would be useless. Sad times. Preserving food would be clever!Also Willel, if you get the “smelly” debuff, can I remove it with my Old Spice? Hilarity.Aged cheeses and aged wines could be introduced where the longer you keep them the stronger the buff?!? Food suddenly has a whole new dynamic in the game, but probably an uneccesarily complicated one.Clever thoughts though!

  5. willel permalink
    May 6, 2009 8:28 PM

    Old Spice should definitely remove “smelly”.

  6. Anea permalink
    May 7, 2009 12:01 PM

    Ooh, I really like the idea of using smoking and spices to preserve food. That would certainly make cooking more interesting. Stews and curry? Whoo!Cooking strategy is win.

  7. Anea permalink
    May 7, 2009 12:02 PM

    Aged cheese and wines are a great opposite to what I was proposing! Can you imagine the strength of some of the buffs some people would get though? O.o

  8. May 11, 2009 9:37 PM

    The buffs would be strong, but maybe “you’re completely smashed” as well. Ha ha!

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